What is Favor?

Favor represents feelings of gratitude, honor, responsibility, or debt between a PC and another character (PC or NPC). A character who favors another will feel inclined to act in their interest, even if just to pay off a perceived debt. When you Favor someone, or someone Favors you, note down their name and the details behind the Favor. Two people can mutually Favor each other, and you can Favor as many different people as you’d like. While someone Favors you, they might treat you especially kindly, make you feel appreciated, act in your stead, or similar.

  • Gaining Favor: The most common way to gain someone’s Favor is by accomplishing a significant task for them, triggering the Gratify Move shown to the right. The significance of this task is judged by the character it’s done for, not the one doing it. One person might Favor you for the encouraging words you said when they needed to hear them, while another may demand you deal with a threat plagueing the area. GM’s should consider an NPC’s Want when judging if an accomplished task would gain their Favor.
  • Losing Favor: If you mistreat someone who Favors you, they no longer do so. Just like with gaining favor, what this entails is also up to the character who is Favoring you.
  • Favoring Others: You decide how you treat those you Favor, how you express it and what it means. Every character will have limits on how far they will go for someone they Favor.